WHAT IT IS
A squad of survivors clears a dead city, sector by sector. Between waves — a shop and a workbench; at the end of every sector — an airlock into the next one. Dying is easy, getting far is not.
Waves and sectors
Every three waves the sector counts as cleared and the airlock opens. Eleven sectors: city outskirts, factory, laboratory, military bunker, cemetery, metro tunnels, hospital, mall, docks, nuclear plant and airfield — each with its own layout and its own residents.
Co-op for six
Quick match gathers strangers in 30 seconds; a room code gathers your friends. A downed teammate can be revived. The bigger the squad, the thicker the horde and the tougher the bosses.
AI squadmates
No one to play with? Take up to five AI fighters. They hold formation, pick their own targets, re-arm every wave and pick you up when you go down.
Weapons and workbench
22 guns — from a pistol with infinite ammo to a railgun, a continuous laser beam and three blades. Each has five upgrade tracks; the top steps are expensive and only unlock at later waves.
Bosses and hunters
Every fifth wave is a boss, and the same one never comes twice in a row. On top of that, every sector sends its own hunter: fast, evasive, each with a unique trick — from a sweeping electric beam to a chain hook that drags you in.
Damage types
Bullets, fire, explosive, energy, cryo and blade. Enemies have their own weaknesses: the golem shrugs off bullets but tears apart from explosives; the sporeling burns; the ghost barely feels bullets while energy goes right through.
Events mid-fight
14 wave modifiers — blood moon, acid rain, black market, dead silence. Plus 12 incidents during the fight itself: airdrop, blackout, adrenaline, a breach from one side.
Rage
Kills build rage. A full bar turns your fighter into a mutant that tears the dead apart bare-handed. The serum is upgradable: lasts longer, hits harder, takes less.
Ranks
Your wave record earns a rank — 33 steps from Recruit to The One Who Came Back. Shown in the room list and when someone joins. Cosmetic only: it never changes the fight.
HOW IT LOOKS
Real in-game captures, nothing touched up.





HOW TO START
- Hit Play. The game opens in the same browser and loads in a couple of seconds.
- Type a callsign. It stays in your browser and is shown to other players in the match.
- Pick a mode. Quick match builds a squad from strangers, "Create a game with friends" gives you a room code, Solo drops you straight in — with AI squadmates if you like.
Controls on desktop
| WASD | move |
|---|---|
| Mouse | aim, left button fires |
| RMB | grenade |
| R | reload |
| B | shop (during the break between waves) |
| E | revive a teammate, mount a turret |
| F | upgrade a mounted turret |
| V | rage, once the bar is full |
| Shift | sprint |
| 1–9, 0 and wheel | switch weapon |
Controls on mobile
Left stick moves (push it fully to sprint), right stick aims and fires. Reload, grenade, rage and weapon-swap buttons sit on the right; context buttons appear by themselves near a turret or a downed ally. Button size, opacity, stick size and a left-handed layout are all adjustable, and every button can be dragged wherever you want it.